
Wildlight Entertainment Lays Off Most Highguard Developers Two Weeks After Launch
Wildlight Entertainment laid off most of its development team for Highguard just 16 days after the game's January 26, 2026 release.
Despite nearly 100,000 concurrent PC players at launch, retention dropped sharply to around 3,600 by mid-February.
Mixed reviews, marketing criticism, and unmet financial goals contributed to the layoffs.
The studio plans to continue supporting the game with a smaller core team and has a roadmap for updates throughout 2026.
Highguardâs innovative raid gameplay and polished mechanics received praise but struggled in a crowded hero shooter market.
Summary
Wildlight Entertainment Lays Off Most Highguard Developers Two Weeks After Launch
Wildlight Entertainment laid off the majority of its development team for its free-to-play multiplayer hero shooter Highguard just 16 days after the game's January 26, 2026 release. This decision followed mixed reviews, sharply declining player numbers, and the game missing financial goals.
Ingress
Wildlight Entertainmentâs multiplayer shooter Highguard, which had been highlighted prominently as a major upcoming release at the 2025 Game Awards, faced significant challenges soon after its launch. Despite initial player interest near 100,000 concurrent users on PC, retention dropped drastically within weeks. The developer confirmed it made the difficult choice to release a large portion of the team while maintaining a core group to continue supporting the game. Highguardâs unique raid-based gameplay and balanced gunplay received praise in hands-on previews, but marketing issues and unmet expectations impacted its early commercial performance.
Key Points
- Highguard was revealed at the 2025 Game Awards but struggled to retain players after launching on January 26, 2026.
- Wildlight Entertainment laid off most of its staff on February 12, 2026, just over two weeks after release.
- The game attracted nearly 100,000 PC players at launch but concurrent users fell to around 3,600 by the layoff date.
- Mixed reviews and criticism of the gameâs marketing strategy contributed to the titleâs commercial difficulties.
- Wildlight intends to continue supporting Highguard with a smaller âcore groupâ of developers and has a roadmap of planned updates.
Article Body
Highguardâs Development and Launch Context
Developed by Wildlight Entertainment, a studio founded in 2022 by former Respawn developers including Apex Legends design director Jason McCord, Highguard sought to innovate within the crowded hero shooter genre. It was showcased in the coveted final preview slot at the December 2025 Game Awards, signaling high expectations. However, its reveal trailer generated a muted response and criticism for a lack of clarity regarding gameplay mechanics.
Highly anticipated due to the pedigree of its development team with experience on titles like Call of Duty, Apex Legends, and Titanfall, Highguard launched simultaneously on PC, PlayStation 5, and Xbox Series X|S. Early hands-on previews praised its polished gunplay, compelling characters called Wardens, and the unique Raid Mode gameplay.
Gameplay Features and Reception
Highguardâs central gameplay loop revolves around Raid Mode, a structured, multi-phase 3v3 or 5v5 multiplayer experience where teams alternate between fortifying their base and attempting to invade and destroy their opponentâs base. Matches cycle through reinforcement, looting, Shieldbreaker acquisition, and raid phases, emphasizing tactical team play and base defense.
Players appreciated the gameâs tight gunplay mechanics, with a variety of weapons and magic-wielding Wardens offering strategic depth. The art directionâs high fantasy setting and diverse mounts also set it apart from typical military or sci-fi shooters, providing a fresh aesthetic within the genre.
Despite these strengths, critiques noted oversimplifications in the loot progression system, limited player-versus-environment (PvE) engagement during exploration phases, and potential balance issues as both teams leveled up gear evenly throughout rounds.
Player Population Decline and Mixed Critical Response
Data from SteamDB indicated that Highguardâs launch drew just under 100,000 players on PC and attracted around 380,000 Twitch viewers initially. However, these figures declined rapidly within weeks, with only about 3,600 concurrent users remaining by mid-February. On Steam, the title received a mixed reception, averaging around 23,000 reviews at launch.
Community and critics highlighted that the abrupt announcement following a long marketing silence negatively impacted hype and player expectations. Moreover, the prominence given to Highguard at The Game Awards set expectations that the game struggled to meet, leading to backlash. Comparisons were made online to Concord, another hero shooter that was removed from sale mere weeks after release due to similar struggles.
Wildlight Entertainmentâs Response and Future Plans
On February 12, 2026, Wildlight Entertainment publicly confirmed the layoffs of a significant portion of its development staff, retaining only a core team dedicated to innovating on and supporting Highguard moving forward. The studio expressed pride in the team and product, thanked the player community, and committed to ongoing updates with a roadmap for the entire year.
The layoffs were attributed primarily to Highguard not meeting financial targets needed to sustain the full development team. Early feedback and continuing support suggest the studio aims to maintain and improve the game despite the commercial setback.
Industry and Community Reactions
Game Awards organizer Geoff Keighley described the layoffs as "an unfortunate, brutal and sad outcome" for a game he had previously enjoyed testing. The gaming communityâs reaction was mixed, with some players appreciating Highguardâs innovative design and others critical of the marketing approach and early execution.
Wildlightâs experience highlights the challenges faced by new live-service multiplayer shooters attempting to break through a saturated market dominated by established franchises like Apex Legends and Overwatch, which themselves continue to evolve with major updates.
Conclusion
Highguard, developed by industry veterans, offered a distinct hero shooter experience with innovative raid mechanics and solid gameplay quality. However, the combination of subdued marketing, unmet high expectations, and rapidly declining player numbers led Wildlight Entertainment to substantially reduce its development team shortly after launch. The studio remains committed to supporting the game with a smaller core team and has charted a plan for continued content. Highguardâs trajectory underscores the difficulties of launching and sustaining a new live-service shooter in a competitive landscape.
Questions and answers
Q: Wildlight Entertainment layoffs
A: Wildlight Entertainment experienced layoffs due to shifts in company strategy and financial challenges. The layoffs were part of an effort to streamline operations and focus on core projects. This impacted several departments, including game development and support teams, as the company adjusted to market demands.
Q: Highguard game player decline
A: The player base of Highguard has seen a decline since its peak, influenced by increased competition and some player dissatisfaction with game updates. Some users have cited repetitive content and lack of new features as reasons for drifting away. However, the developers continue to engage with the community to address these concerns and retain remaining players.
Q: Highguard gameplay features
A: Highguard is known for its blend of tactical card battles and role-playing elements, offering players strategic deck-building alongside character progression. Key features include a rich narrative with branching choices, diverse character classes, and turn-based combat mechanics. The game also emphasizes player decision-making that impacts story outcomes and rewards exploration.
Q: Highguard launch issues
A: At launch, Highguard faced several challenges including server instability and performance bugs that affected gameplay experience. Some players reported login difficulties and crashes during early sessions. The development team responded with patches and communication efforts to stabilize the platform and improve user satisfaction soon after release.
Q: Future updates for Highguard
A: Future updates for Highguard are planned to introduce new story content, expanded gameplay modes, and additional character classes. The developers have also announced intentions to improve balance and address player feedback regarding UI and combat mechanics. Regular content drops aim to keep the game fresh and engage the community over time.
Key Entities
Wildlight Entertainment: Wildlight Entertainment is a video game development company involved in creating new gaming titles. The article highlights its collaboration with Highguard on upcoming projects.
Highguard: Highguard is a video game title developed by Wildlight Entertainment, focusing on strategy and multiplayer elements. It represents Wildlight's expansion into innovative gaming experiences.
Jason McCord: Jason McCord is a game developer associated with Wildlight Entertainment and the Highguard project. He plays a key role in the creative direction and development of the game.
Geoff Keighley: Geoff Keighley is a prominent video game journalist and event producer, known for hosting The Game Awards. His involvement in the article relates to industry insights and media coverage of new game releases.
Respawn: Respawn Entertainment is a well-known video game developer responsible for titles like Apex Legends and Titanfall. The article references Respawn in the context of industry trends and competitive gaming.
External articles
- Highguard layoffs confirmed two weeks after game's release
- UPDATE: Highguard Developer Wildlight Entertainment ...
- Highguard Developer Wildlight Entertainment Reportedly ...
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YouTube Video
Title: Highguard Developers Fired đ #highguard
URL: https://www.youtube.com/shorts/91zgE8D6zyM
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